Tactical missions that allow up to twelve XCom soldiers per mission with the right upgrades.An extended campaign requiring far more missions to complete.Here's the full list of the advertised changes: "Long War" is a conversion mod to XCOM: Enemy Unknown and Enemy Within (there are two separate mods for each version of the game) that introduces (according to the web page) "over 700 changes" to the game. Your choice.The basics of a complex mod of an already complex game Nightfall project may or may not exist in this setting. Mimetic virus allows Ancestors to control individuals, even before the invasion started when they were all asleep. Probably only two or three Arks open up at first, but others will follow soon enough to attempt to over run the world. But keep an eye out for anything these new enemies might provide. Six Firestorm interceptors (and a Skyranger) for each base.Īll research and foundry projects (from the Ethereal war) have been completed. Minimum of eight MECs, Psionics, and SHIVs for each base. May see psionics as a major threat.įive bases across the world, based on starting choices.Įach base supports roughly 100 soldiers. Mammoths, gargoyles, ancestors, the works.Īssume that Ancestors are aware of XCOM's capabilities. Depends on the enemies strength)Īll cryptids (including DLC) may be present. MECs, gene mods, and/or psionics for as many people as you want (keep it reasonable, a full squad of MECs might be a bit much. Mission level: Like your typical Extinction game.Ĩ members (14 on certain unique scenarios)Įnd game tier equipment (Plasma weapons, Titan Armor, etc.) There's two levels to this, mission level and global level. Quantity has a quality of it's own, right? Sure, there's that one group of humans that turned the tables on the Ethereals, but those guys are few in number compared to the flood of cryptids once the Arks open up. The Cryptid Ancestors, hiding underground, see the disappearance of the invaders and a weakened humanity as the best opportunity to rise up and reclaim their world. XCOM is just cleaning up now, grabbing what they can, strengthening up a bit, yada yada.
The Uber-Ethereal is dead, the Temple Ship Destroyed.